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rimworld 1.2 mod list - RimWorld – [1.2] Six’s Mega Mod Pack
rimworld 1.2 mod list - RimWorld – [1.2] Six’s Mega Mod Pack
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rimworld 1.2 mod list

 
 

 
 
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Top 40 Best Rimworld Mods Of All Time

 
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[/] [MODLIST] Mods by Jaxe12 Best Mods For RimWorldRimWorld Mod Packs ? RimWorld Base
 
 
RimWorld Mod Packs · Fluffy's UI Pack · RimCuisine 2 Collection · Red Horse Project · Star Wars: A RimWorld Series · Rim of Madness – Call of Cthulhu Expansion Pack. [KV] RimFridge – Adds fridges. LWM's Deep Storage – Adds new storage buildings. Rimatomics – Adds Nuclear power, Energy weapons, Nuclear weapons. DragSelect Mod · Pong Mod · Choose Your Recipe Mod · AutoCapture Mod · Mini-turrets+ Mod · RimHUD Mod · Stonecutting Extended Mod · Lights Out Mod. [/] [MODLIST] Mods by Jaxe This is a collection page for most of my RimWorld mods. All links to Steam versions available in the forum. But don't worry, I've already gone through the lists and organize the best-of-the-best right here for easy browsing. EdB Prepare Carefully. I've played with this mod list for a while and these mods are working Compatible with RimWorld [] Fix: Combat dummies no longer. › sharedfiles › filedetails. Rimworld is a colony management game with a very simple premise – you must At the time of writing, every mod on the list should be. Rimworld mod list. Hi can someone link QoL mods? I didn't know this game has an update after all my mods are borked and i don't know what to.

 
 

Top 40 Best Rimworld Mods Of All Time – FandomSpotRimWorld Mod Packs ? RimWorld Base12 Best Mods For RimWorld[/] [MODLIST] Mods by Jaxe

 
 
RimWorld is a huge and complex game, and things only start to get even more interesting when you delve into the hundreds of mods available on the Steam Workshop. There are mods that completely transform the gameplay, introduce new ways to experience your colonists' lives, and small mods that make valuable QOL changes. Experienced players might have a mod-list for RimWorld that spirals into the several dozen, but for the purpose of this list, we've selected the ten best RimWorld mods, all available on the Workshop. These mods change up the gameplay completely, but the core brutality of RimWorld still remains. Updated July 14th by Harry Alston: With the news that the 1. Remember, when the game launches into 1. Usually, this only takes a few days, but it differs from mod to mod. Factional War is a large mod created by Shadowrabbit that introduces four new raid events, on a scale much larger than any sort of raiding you've seen before in RimWorld. It really makes you feel like you're at the center of a massive war, although you don't have to get involved if you don't want to. Faction Assault causes a massive war to appear on your map, Faction Bombardment cause two factions to fight each other across your map you can swoop in for resources destroyed by their bombs , Faction Contention causes rare resources to spawn the map you can grab these if you dare , and lastly, Faction Defense makes you a target of a huge wave of soldiers. Only to be done when you're prepared to fight. If you play RimWorld for its spiraling organic storytelling, then Personalities is the perfect mod for you. It isn't too intrusive on the gameplay coming with different module levels for you to pick from but adds an extra level of flair to your pawn's characteristics. Different personalities traits between your pawns can interact with each other, meaning your pawns will eventually form friendships or rivalries based on their beliefs. The mod is still a WIP but regularly updated, including tweaks for the upcoming 1. This is the highest-rated mod on the Steam Workshop, and for good reason. It allows the player to fully customize their starting location, colonists, and game scenario. The mod received its last update back in August , although it works for the current 1. EdB Prepare Carefully is a cool mod to experiment with. You can set yourself up for a challenging RimWorld run, or create a set of overpowered colonists that blitz everything and make it easy to build a ridiculous off-world base. The choice is totally up to the player. This is not the most glamorous mod, but it puts something into the game that RimWorld fans never even knew they wanted: wall-mounted lights. With over , unique visitors to this mod on the Steam Workshop, clearly, the mod is an important one. Other features include the ability to add different colors to the lights, change the values of how much steel is required to build a wall-light, and an outline of the area which the light will make brighter. It's a simple mod that does its job very well. This is not a single mod, but rather a collection of awesome mods that transform the vanilla RimWorld experience, without ever changing the mechanics too much. Vanilla Expanded adds new types of furniture, fresh textures, new colonist roles, and much, much more. If you love the brilliant mechanics of a simulation game , this mod doesn't interfere too much. One of the best things about Vanilla Expanded is that you can chop and change which mods you want to use. Everything can be toggled on or off via the mod menu. Want more interesting farms? How about unique weapons? Then, this mod is the one for you. RimHUD is a useful mod for all those data nerds out there. This expanded hud provides a lot more detail concisely about your colonists. The graph of a colonist's food and recreation levels, for example, is a lot easier to see at a glance, rather than the ordinary static numbers. The mod also places all details about your colonists in one place and can be resized to fit your screen. It's a simple but well-executed mod that makes a big difference to your RimWorld playthrough. For a long time, those wanderers and visitors to your colony just sort of ambled around and did nothing. They might, if you were lucky, have a run-in with some killer critters and drop some meat or loot for you, but that was about it. Hospitality takes those rudimentary mechanics and expands on them — massively. You can build guest rooms, flirt with other factions and build your reputation, or lock guests in a small, dark room until they go mad. The choice is yours. RimWorld's Expanded Prosthetics and Organ Engineering mod lets players get into the nitty-gritty of developing what are essentially super-humans. It all starts with a simple hook hand — pretty cool but not that sophisticated — and can lead to a full exoskeleton suit. This mod adds lots of new functionality for players to experiment with. If your colonists keep seeming to misplace their organs however could that happen? RimWorld's base game has some pretty wild required room sizes. They're absolutely massive, and no good if you're trying to build a compact mountain base in the middle of a boiling hot desert. You need that space for other things. That's where the Realistic Rooms mod comes in. This reduces the required size of bedrooms and also changes some of the modifiers for dirt and filth. It basically makes it easier to create a base that seems a bit more in proportion to the size of your colonists. This mod allows you to play RimWorld with your friends. It's that simple. The mod runs right through Steam so you don't need to do anything complicated to set up a lobby. You can play with as many people as you want, but the mod creator recommends a maximum of eight before things start to get a little wild. The Multiplayer mod completely transforms RimWorld from a largely solo operation into a colony run by several of your friends. Multiplayer was never a key part of RimWorld on release, but it didn't stop it from being one of the highest-rated Steam games of the last decade. If you do want to play with friends, this is the mod to do it. Build impressive bases, work together to create the perfect organ harvesting business, and mess about with your colony pals. Tired of all the weird building restrictions in RimWorld? The Replace Stuff mod sorts it out. You can replace items, place items on top of other items, and generally get creative with your building and decoration. You can upgrade your walls without having to destroy them, and replace furniture with better variations without having to dismantle what's already there. It just streamlines the whole process. Fridges: such a simple concept but something still missing from the base version of RimWorld. RimFridge adds the option to install fridge racks that can be used to store food and keep it from deteriorating. This also cuts down on general RimWorld labor, as you can install a rack in a prisoner's room and the prisoner will just feed themselves with some lovely chilled food. This also means you don't have to create a massive chilled room to have somewhere to keep your food tasty and healthy for longer. Chorizo and the amigos in Far Cry 6 aren't helpful and only hurt the story and world Ubisoft has tried to build. Harry Alston is a writer based in the UK. He was once number one in the world on Call of Duty: Black Ops and now spends his days chasing that past glory. Share Share Tweet Email. Related Topics Lists Rimworld. Harry Alston Articles Published. Read Next in indie games. Surprisingly enough, one of the top contenders in the genre is a crowdfunded indie title called Rimworld. A large part of what makes the game so addicting is how passionate the modding community is. There are tons of mods out there, from quality of life improvements to complete overhauls. The Steam Workshop alone already has more than 15, entries. Check Out This Mod. At the beginning of the game, available colonists spawn with randomly generated traits which basically dictate the way they act. The EdB Prepare Carefully gives you a bit more control of what you get, allowing you to customize your colonists beforehand. You can choose available gear, change their names, and even assign skill points as you please. There are options to limit point distribution, but this can be removed as well. Just be careful with this as creating OP starting characters can get boring pretty quickly. I would recommend starting a game without this first so you get a feel of the original game. The Smart Speed mod fixes that, allowing you to speed up game time to make things fly by more quickly. Another quality of life mod that will make you wonder why the game was designed to give you such a hard time — Draggable Corners. Lucky for us, modder sparr made it possible. With Draggable Corners, you can now make conduits and sandbags in L shapes, and create walls and other impassable buildings in squares or rectangles. Not only that, but there are tons of other useful features as well. You can change wall materials and other aspects of the build before placing it. As with pretty much any management game, you are given a god-like role in Rimworld. Here more than any other game however, colonists seem to have minds of their own and things can get chaotic pretty quickly. While there has been a lot of progress around making moods easier to manage, this mod makes it just a bit easier by adding a simple color-coding scheme. Especially when using mods, the research tree has been known to clump certain techs together making it very difficult to manage. FashionRIMsta adds a lot of apparel options to the game, adding some variety to the way your colonists look. A lot of the clothes will require research before being craftable. Now this is what really makes this mod special. Specialized clothes improve job performance — a chef hat will make you cook faster, scrubs improve your medical performance, etc. Graphics would definitely not a strong suit for Rimworld… so why not make it look as good as it possibly can? Starting of with the Hospitality mod by Orion, addressing the pointlessness of visiting factions. Every once in a while, visitors from other factions wander into your colony, walk around a bit, and eventually head back to their homes. They just come and go as they please without any real impact to the game whatsoever. You can convince visitors to stay, provide them with nice rooms to sleep in, allow them to shop from your inventory, and even trade with them. Interaction Bubbles is a great way to remedy that, making your colonists much more interesting to observe as they go about their daily lives. Your pawns are usually not smart enough to figure things out on their own, and like most AI, mostly end up not doing what you actually want them to do. This is one of the more interesting mods, actually adding a whole new level of depth in terms of gameplay. Children, school, and learning does exactly what it says — allowing you to have kids in the game. Pregnancy now affects pawns in the same way it affects animals. Children are born after 45 days, and inherit looks and skill traits from their parents. The mod is actually pretty well-thought-out, as there is even a mechanic for researching and crafting birth control drugs to manage population. Your colony can now be either a Democracy where pawns vote to elect a leader or a dictatorship where you pick and choose who will be in control. Leaders in this case will generally be better colonists once elected, having better stats than everyone else. Leaders are also capable of teaching others, so you have a means of helping your other colonists improve. Snd adds a whole new dimension to colony life in Rimworld. You hardly ever learn their names. They have no real impact on your decisions. It basically completely overhauls the psychological and social systems of the game, giving each character their own personality. Psychology adds a fresh social aspect, allowing colonists to converse on a number of topics, forming opinions of other characters they interact with. It introduces a lot of new social mechanics like relationships, both romantic and platonic, sexuality, and even mental health. The Animal Variety Coats is a great way to add some flavor when it comes to animal appearances in the game. Animals in the base game just look like an afterthought, and this mod just adds some variation to make it feel more realistic. A Dog Said… Animal Prosthetics allows you to do exactly that, enabling bionics and prosthetics for all vanilla animals in the game. It adds a few new menus to the game, allowing you to give animals bionic eyes, lungs, kidneys, and whatever else they might need. Parts can be obtained from traders, or crafted at an animal prosthetics bench once the necessary research has been completed. The More Pack Animals mod allows more animals to be taken along on a caravan to carry your belongings. Where only a few animals were capable of doing so in vanilla, including alpacas, bison, donkeys, elephants, and horses — More Pack Animals allows other types of animals to carry equipment like bears, big cats, cows, and more. Once trained, a predator can now hunt solo or in packs, determining the size of the prey they take home. The mod allows animals to own beds and hunt more effectively, makes egg-laying animals find beds to lay eggs on, and even prevents animals from eating random things. There are a lot of other configurable options to explore as well, including medical emergency alerts, hauling efficiency, and training decay speed among others. Other than pawns and animals, there are a couple mods that improve or build on current gameplay systems as well. An example would be Pharmacist — which gives you more control over how medication is administered within your colony. It changes the way doctors make use of medicines by adding four levels of injuries — minor, major, life-threatening, and operations. Modders Oskar Potocki and Trunken decided to focus on the weapons system, as they felt that it was one of the most lacking aspects of the game. In what ended up becoming Vanilla Weapons Expanded, they were able to add a total of 47 weapons which they though better suited the developing eras of the game. Neolithic weapons now include an axe and a longbow, industrial weapons include different types of guns from handguns to grenade launchers, and spacer weapons include charge rifles for the more advanced colonies. Weapons have been spread across the technology tree so progression plays a big role. More advanced technologies are harder to research but are more rewarding to obtain. RunAndGun does exactly as the title suggests, allowing colonists to move and shoot at the same time. It may seem like a small change, but the mod offers different options which were actually pretty well-thought-out. While many fans assume that this mod makes your colonists OP, the modder argues that the mod settings available actually makes it possible to tweak how powerful or balanced it is. Rimatomics adds a completely new branch of technology that deals with nuclear power and energy weapons. Nuclear power translates to different energy weapons becoming available, like microwave area denial systems, tesla coils, high energy lasers, and railguns. One of the best ways to enhance your Rimworld experience is to play through different scenarios from the modding community. The mod actually adds different classes with unique abilities, making your game a completely new fantasy experience. There are 12 different magic classes including mages, paladins, and necromancers. There are also 6 fighter classes to choose from, including gladiator, sniper, and ranger. Unique apparel and equipment are also included, so the look of the game changes drastically as well. You start the game with 10 colonists. Your role is to help guide the contestants through the drama of determining who will be voted out. The scenario includes a planetkiller which will destroy everything in 46 days and a tribunal event every 5 days where a new colonist will be voted off. This continues until only two survivors remain, wherein the final round will be determined by overall mood. The remaining survivor will safely leave the planet. A tribe of women warriors have identified Rimworld as their new home and will destroy anything or anyone who gets in their way. In Amazons Challenge, only women are allowed in the colony. While males can visit the colony, they are not welcome. Other than visitors, all men shall be killed or banished. Here you play as a solo pawn. You are the sole survivor of the Urbworld Wars. You must now have a fix every 6. You start with only 10 doses left. You also start with knowledge of gun turrets, hydroponics, geothermal power, and autodoors machining tables. There are components, chunks of steel, steel slag chunks, and packaged survival meals scattered across the map. This time we have a scenario mod based on the popular game series Fallout. You are the sole survivor of Vault 13, and enter a world that has been destroyed by nuclear war. Hangover From Hell takes a break from all the seriousness and sees you managing 4 colonists who have just woken up with the worst hangover ever. Hauling all the alcohol you possibly can, you make your way to the lifeboats and safely make your way to Rimworld. Similarly, in The Darkest Rimworld you start as a band of 4 heroes chosen from 10 options including Dismas the bandit, Reynauld the knight, and Paracel the doctor. You have just found new land to move your colony to, but you come back to find your settlement in ruins. The world was supposed to be better as the long night was supposed to end by then, and instead you end up waking four centuries late. Your parents and guardians are no longer around to greet you and the world is still as dark as it was when you slept. Similar to the popular TV show, with this mod you start off with 2 colonists who aim to apply their advanced chemical knowledge to the drug trade. You will have to work your way through the drug market, producing and trading go-juice to survive. If you buy something we may get a small commission at no extra cost to you. Learn more. Stay Connected. If this style of gameplay interests you, my mod pack might. This is all about RimWorld — [1. See you soon! Save my name, email, and website in this browser for the next time I comment. RimWorld — [1. Core — Rimworld core files. Harmony — Required for most mods. HugsLib — Required for most mods. D9 Framework — Required for DocWorld. Combat Extended — Completely overhauls combat, injuries are devastating with this mod, leading to every combat encounter feeling tense. Combat Extended Guns — More bang. Combat Extended Melee — More wack. Combat Extended Shield — More guard. Mechanoid Nerf for CE — Added this after realizing Mechanoids with CE are basically game over for a colony, unless you are over-prepared. Z-Levels Beta — Add the ability to dig underground or build upwards, a neat mod I usually use for underground storage, or a underground based colony. Death Rattle Continued [1. Very fun and chaotic! Dynamic Diplomacy — Adds dynamic faction relations. Makes the world feel more alive. Empire — Adds self governing colonies that are loyal to you. A Dog Said. Battle Mounts — Mounting during Combat. Caravan — Mounting during Caravaning. Ride and Roll — Mounting while doing work. Fluffy Breakdowns — Replaces random breakdowns with a maintenance requirement. Map Reroll — Allows to randomize your starting maps and geyser locations until you find something you like. MendAndRecycle — Repair the durability of items or just recycle them. EdB Prepare Carefully — Customize your starting colonists. Rimatomics — Adds Nuclear power, Energy weapons, Nuclear weapons. Rimefeller — Drill for oil, process into chemfuel, plastic, composites, napalm. RunAndGun — Lets pawns shoot while moving. Snap Out! Stop Insulting Us! Supply and Demand — Adds logrithmic scaling of traders based on colony wealth. Advanced Parka — Some extra parkas with nice status effects. Animal Medical Bed — Self explanatory. Autocleaner — Adds a cleaning robot. Backup Power — Adds control units to generators to automatically switch them on and off when needed. Beautiful Outdoors — Simple mod that adjusts beauty and ugly modifiers for terrain and flora. CaravanOptions — Makes caravan travel less tedious, also lets you force night time travel. Colony Manager — Adds a managers table, removes tedious micromanaging of basic resource gathering Trees, hunting, etc. Crafting Quality Rebalanced — Makes high skill crafters unable to make awful items. Door Mat — Adds door mats that clean flith when pawns walk over them. Doors Expanded Dev — Adds more doors. Go Explore! JanitorJob — Adds a Janitor Job that maintains components, hauls and cleans in that order. Mass Graves — Self explanatory. Training — Adds training dummies for skills. More Trade Ships — Increases the rate at which orbital trade ships appear. Quarry 1. RT Fuse — Adds electric fuses to mitigate short circuits. Raids For Me — Talk trash to rival factions from the Comms console to get them to raid you. Raise The Roof 1. Real Silver Weight — Self explanatory. RimQuest Continued — Adds quest givers to trader groups and caravans. Simply More Bridges Continued — Adds more bridges. Stuffed Floors — Adds more floors. Skilled Stonecutting — Makes stonecutting give crafting skill increases This was removed from Rimworld. Statue of Animal — Self explanatory. Statue of Colonist — Self explanatory. Realistic Rooms — Lowers the required room sizes to better match realistic sizes for house. Continued — Adds addrenaline rushes from fight-or-flight situations, Adrenaline can also be synthesized from the drug lab once researched. Allow Tool — Adds a lot of useful tools. Auto-Cut Blight — Self explanatory. Automatic Night Owl — Self explanatory. Begone, Message! Build From Inventory — Self explanatory. Follow Me — Gives the camera tracking capabilities. Defensive Positions — You can send off your colonists to defense positions with a single click. Common Sense — Allows your pawns to act smarter, takes a lot of tedious micromanaging away. No Forced Slowdown — Self explanatory. Easy Speedup — Adds dev mode 4x speed. Everybody Gets One — Adds a bill to craft a thing for each colonist. Gear Up And Go — Adds a button to Draft, get gear for the current ouffit, and go to a targeted location. Ground Targeter — Lets you target the ground. Hunters Use Melee! Just Ignore Me Passing — Prevents construction from being interrupted when a pawn walks through the blueprint. Meals On Wheels — Colonists grab meals from animals or each other, if needed. Numbers — Adds a customizable general overview tab. Pharmacist — Pharmacist prescribes the right medicine for the job. Pick Up And Haul Continued — Colonists will gather stuff in their inventory, then haul it all to a stockpile. QualityBuilder — Adds the ability to set a minimum quality you want on a Object you want to build. Replace Stuff — Replace the stuff that a thing is made from, e. Search and Destroy — Toggle to let the AI take control of your colonists to fight enemies. Share The Load — Multiple people can deliver resources to a blueprint. Smart Medicine — Doctors will use medicine from their inventory, and you can field tend pawns if no beds are available. Trading Control — Control where you want the traders to stay, then tell them when you want them to leave. Use Bedrolls — Bedrolls are used from the inventory. BetterLoading — A better loading screen to see whats happening. ModDiff — An alternative mods mismatch list. Modders Deserve Credit, too — Adds mod authors to the credits. Animal Tab — Adds extra functionality to the Animals tab. Auto links — Automatically adds hyperlinks to descriptions. DocWorld — Cleans up, organizes and rebalances a ton of mods, the most notable is the Architect menu is cleaned up majorly. I Never Asked For This — Changes the description in the negative mood when a prosthophope has a bionic part. ItemListSelector — Allows you to select things in storage by clicking item list in the upper left. Medical Tab — Adds a comprehensive medical overview tab. More Graphs — Adds more graphs to the History tab. Power Alerts — Adds alerts for when your power grid needs attention. Range Finder — Select colonists and press Ctrl to view their weapon ranges. Research Info — Click a research bench to view the current project and its progress. RimSaves — Adds a better saves menu, with folders. ShowModDesignators — This mod adds a new line at the end of the description with the name of the mod. Simple Search Bar — Adds a search bar to menus. TradeHelper — Adds a better trading menu. Work Tab — Provides a vastly more customizable work tab. Bionic Icons — Adds icons for body part boxes. These icon mods should be in Vanilla, makes the menus much more readable. Architect Icons — Adds icons to the Architect tab. Optional icons for Architect tab — Adds icons to the Architect tab. Beauty And Ugly — Displays beautiful or ugly face of pawn. Heat Map — Adds a overlay displaying the temperature inside a room. Interaction Bubbles — Shows a bubble when pawns perform a social action. Invisible Conduit — Self explanatory. More Vanilla Biomes — Adds more vanilla themed biomes. WorldMap Beautification — Adds pretty graphics to the world map. P-Music — Adds 32 new fan made songs. Real Human Sounds Continued — Adds death sound effects. Progress Renderer — Renders a screenshot of your current map. Real Ruins — Adds pieces of destroyed bases from yourself and other real players as ruins from an online database. RimCities — Citadel Update — Procedurally generated city settlements. RuntimeGC — Performance enhancer, good for long term colonies. Startup Impact — To see how long something takes to load. Written by Six. Leave a Reply Cancel reply Your email address will not be published.
 

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